Storyworlds, engineered

with artificial intelligence, directed by humans

My focus for 2026

I'm building Never Fear Tokyo, a narrative-driven game set in 1964 Tokyo, where you learn Japanese through the story.

This project anchors my work for the year, serving as the framework for exploring the capabilities and limits of AI in creative work across voice, image, and interactive narrative.

The Never Fear storyworld

A multigenerational saga spanning Paris, Tokyo, and Buenos Aires. Three disappearances. One family's silence echoing across decades. Everything we make lives inside this universe.

Night Listener — atmospheric scene from the game

Night Listener

Attentive Fiction — Unreal Engine 5 ● In Development

A psychological thriller set in 1964 Tokyo. One room. One night. Voices you can't understand through the walls. A work of attentive fiction: a game where the depth of your presence shapes the depth of the experience.

Night Listener is a standalone companion to Never Fear Tokyo. Inside a cramped apartment on the outskirts of Shinjuku, Alex lies awake, caught between sleeplessness and overhearing fragmentary voices in Japanese. As the player you feel like you are watching a Japanese psychological drama late at night with no subtitles, following clues through tone and fragments, gathering emotional meaning from repetition and context, and gradually understanding what is happening. Learning Japanese becomes a side effect of narrative engagement, not the goal.
Never Fear Paris — moody cobblestone alley in 1920s Paris

Never Fear Paris

Narrative Game — Early Concept

The Paris chapter of the Never Fear saga. A city of secrets, art, and vanishing acts. An interactive murder mystery immersing players in the artistically vibrant world of 1920s Paris.

The year is 1926. You play a photographer observing life in the city. You step into the shoes of a photographer, capturing images revealing hidden clues and engaging with enigmatic characters: Elodie, a nightclub dancer; Marcel, an artist. You learn that Mateo Monti, a fellow surrealist artist and close friend of Marcel's, disappeared without a trace.
Forgery Lessons — figures at a weathered doorway in noir black and white

Forgery Lessons

Novel

A novel about art & forgery set in Buenos Aires. Written over twenty years, Forgery Lessons serves as the literary foundation of the Never Fear universe and the source material that Night Listener transforms into a spatial, interactive experience.

Federico runs an unorthodox, late-night workshop in a decrepit warehouse where his students include Andrea, who spends her frustrated days cataloging objects in a museum, and Daniel, a flamboyant painter with a taste for party drugs and passing his spare time in an anarchist archives nestled in a rundown barrio on the southern edge of the city. Daniel is the son of Alex in Never Fear Tokyo and the grandson of Mateo in Never Fear Paris.
AI Lessons — retro desert road sign
YouTube

AI Lessons

How stories get built. Short-form experiments and insights from working with AI.

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Substack — Endless Hybrids 'Essays' neon motel sign at dusk
Substack

Newsletter

Essays and frameworks on storytelling, AI, and creative practice. The thinking behind the work.

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The Lab — Endless Hybrids Lab neon Patreon sign
Patreon

The Lab

Details the process of building continuity & authored ambiguity in storyworlds with AI.

Learn
  • The anchor Everything runs through Never Fear Tokyo, which grounds the work and forces decisions.
  • Language as constraint Japanese is not a theme; it's a requirement. Every scene, voice, and interaction must support learning through context.
  • Workflows first AI is examined across writing, voice, image, and interaction within full workflows to see where it holds and where it fails.
  • The story leads Tools change. Narrative concepts do not. Technology follows the needs of the story.
  • Build in public Patreon functions as a working record: sentences, scenes, experiments, and revisions in progress.
Jeff Barry — Founder

Jeff Barry

Founder & Story Designer / Creative Technologist

I build narrative-driven games and learning experiences using AI, grounded in long-form fiction and interactive design.

kō — crossing. The place where different forms meet.